You'd have to be blind and deaf not to have
noticed the excitement over
peer-to-peer (P2P) networking, particularly at venues such as last week’s
Sensor Expo.
For a long time P2P was predominantly used for
transferring and sharing music over the Internet in violation of licensing
terms, but P2P file-sharing systems now generate a significant portion of
legitimate Internet traffic.
Also, service providers are using P2P mobile ad
hoc networks in 2.5/3G mobile devices to allow subscribers a controlled and
monitored way to communicate and share files device-to-device without the
intervention of a server intermediary.
In embedded systems, P2P is getting a lot of
attention as a means to allow servers, blade computers and telecom boards to
share information and resources. It is also being considered as a way for
wirelessly connected MCUs and sensors to do the same.
But for now, embedded P2P usage is limited to
applications where deterministic response is not important or where such
responses can be carefully bounded and calculated.
Soon, however, P2P connectivity will have a
much greater impact on embedded computing, particularly resource-limited 8- and
16-bit devices connected to sensors.
Direct peer-to-peer connectivity means that
such devices will be able to talk to each other and share resources without the
negative impact on real-time performance and determinism that most other server
mediated and controller-area networking schemes impose.
At the recent Sensor Expo there were several
presentations on using P2P as a linking mechanism in wireless networks of
sensors and MCUs. One approach described peer-to-peer clustering, which links
servers according to their geographical or interest-based locality so that
requests can be answered faster.
Another presentation described wireless
networks of microcontrollers and sensors distributed throughout a military
aircraft. These networks use a technique reminiscent of how the Ethernet
protocol was adapted to the real-time needs of industrial networks.
In this approach, the number of devices is
limited to groups of closely linked nodes that are isolated from the broader
network so response times, delivery times, noise and other issues can be
carefully calculated and constrained.
Since the emergence of the
IEEE
1588 Precision Time Synchronization Protocol, this kind of bounded, isolated
application of the Ethernet protocol is no longer necessary in the wired
industrial Ethernet market, since IEEE 1588 can be used to synchronize clocks in
networks running industrial Ethernet protocols such as Ethernet/IP and Ethernet
Powerlink.
As far as I know, no similar protocol has been
considered for wireless control networks, and it is still uncertain whether IEEE
1588 can be applied there widely. At the Sensor Expo I spotted only one paper
that described the use of 1588 in wireless control networks.
Specifically, it described multiple wireless
zones scattered throughout a large major aircraft using a wireless piconet
developed by Boeing for use in harsh airborne environments.
Until 1588 or some other real-time,
deterministic mechanism is developed, the key to peer-to-peer connectivity in
embedded devices is what embedded developers come up with to make the ubiquitous
TCP/IP protocol do deterministic tricks.
The
Transmission Control Protocol (TCP) portion of TCP/IP provides for reliable
end-to-end connectivity across one or more networks over the Internet. In order
to provide reliable performance, TCP also includes other services such as flow
control, sequencing, error checking, acknowledgements, retransmission and
multiplexing.
In peer-to-peer networks on desktop and mobile
devices, a server acts as a mediator that allows one peer to access the files
and resources of another. It seems to me that a true peer-to-peer (or
device-to-device) architecture would be the key to making confederations of
cooperating controllers and sensors a practical reality.
If there were a way to pare down TCP/IP to its
absolutely minimum features, the result would be a true peer-to-peer
architecture that is both real-time and deterministic. There are a lot of
proprietary schemes that have focused on exactly that.
Most of these schemes assume that if the
devices are operating in a relatively closed environment in a single network
rather than across the Internet, it’s not necessary to use an IP scheme based on
a 32-bit address space that permits about four billion unique addresses.
Nor is it necessary to carry the overhead to
ensure delivery of packets. Thus pared down, such a configuration would be
appropriate for most confederations of microcontrollers as long as all they need
is soft real-time response.
For more than that, it is often necessary to go
even further and replace the TCP half of the TCP/IP stack. TCP was designed to
operate in an asynchronous environment. It ensures reliable connections by
exchanging data in a time-consuming three-way handshake. Thus, its ability to
operate deterministically is severely limited.
What about going to that often-ignored stack in
the protocol suite, the
user datagram
protocol (UDP)? It is connectionless, but was designed for environments
where there are already reliable links or in closed environment where a reliable
link is a given. Because it eliminates the entire asynchronous handshaking
overhead, deterministic sharing between devices should be achievable.
The downside is that it eliminates one of the
main advantages of TCP/IP: a global peer-to-peer mechanism that is entirely
independent of the underlying physical transport layer.
Perhaps the solution is to implement the entire
IP Suite of services into hardware. This would allow it to be implemented for
deterministic peer-to-peer operation among cooperating devices locally, but
still be available to connection on a global basis. Similar
TCP/IP Offload Engines (TOEs) are regularly used to reduce the main network
processor load in routers and switches.
The key, however, will be cost. Can the entire
TCP/IP stack be implemented in silicon at a price (in terms of both currency and
die area) that would make it attractive in the 8-, 16- and 32-bit
microcontroller world?
And if so, is it worth the effort it will take
to get there? Given what I have been reading about plans of the Department of
Defense for extensive use of sensors in its
Global Information Grid
(GIG).
Bernard Cole
is the editor in chief and site leader for
iApplianceweb and site editor at
Embedded.com.
He welcomes contact. You can reach him at
bcole@cmp.com
or 602-288-7257.
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