Tokyo, Japan – New details
emerging about Nintendo’s next generation “Revolution” follow-on to its Gamecube
portable game platform indicate that it is not going to go head-to-head with
either Microsoft’s high end Xbox 360 or Sony’s Playstation 3 on performance or
features.
Rather, it will go where it estimates the
volume is: a much lower cost, easier- on-the-pocketbook follow-on with as many
features as a strict development budget will allow.
This does not mean it is not intent on
revolutionizing the world of gaming, but will rather do it with smart design and
innovation rather than on just more features or more clock cycles.
Rather than go to a next generation CPU designs
such as Sony with its Cell architecture, or a more server-like PowerPC CPU such
as Microsoft, the Revolution’s “Broadway” CPU is likely to be an extension of
the architecture used in the Gamecube’s Gekko CPU, boosting performance by about
two times over existing Nintendo platforms.
It will have more memory, of course, focused
not necessarily on bringing more features and memory capacity to the end user,
but on enhancing the performance of the CPU.
On top of the 512 MB of flash, 24 Mbytes of
SRAM and 16 Mb of DRAM in the Gekko, Revolution will have additional memory
where it does the performance of the system the most good, in 64 Mbytes of SRAM.
That will boost access to data in memory for gaming purposes but also improve
access to data and program cache memory.
In the new platform, Nintedo is also shifting
from the 1.5 GBtye single layered game discs to higher capacity, dual layered
discs with either 4.7 or 8.6 GBytes of capacity.
While the additional memory capacity in such
devices is usually applied to improving display resolution, that is not likely
in the Revolution, which will have a screen resolution about the same as that
for the Gamecube.
One way designers could use that additional
disc-based memory to some advantage is to use it for virtual memory storage of
some key program functions that are too large to store in maim DRAM, SRAM or
flash, and mask the slower memory access behind faster disc revolution speed.
In line with its view that the market will not
go to the fastest or most powerful game machine that money will buy, but to an
affordable box with all the power that the player will need, Nintendo is said to
be ready to launch the Revolution with its 2X performance improvement over the
Gamecube for about $149, or possibly $99.
Substantially lower in price than either the
Xbox 360 or PS2, this will create market conditions where Microsoft and Sony
will have to match Nintendo and lose money, but where Nintendo believes it
will make substantial profits if users go for their strategy. .
For more information, go to
www.nintendo.com.
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