|
Netcentric View:
A
skeptical view of wireless multimedia
By Bernard Cole
iApplianceWeb
(07/13/06, 8:30:00 AM GMT)
One of the richest learning experiences I ever had was when I was working as
a technology writer at the California Institute of Technology. There I learned
invaluable lessons in how to unravel complex topics — such as the current morass
of claims about wireless multimedia viability — and look at them critically.
As an employee at Caltech I was able to take courses for free, and I took as
many as I could, the most memorable of which were physics classes taught by the
unforgettable
Richard
Feynman. While the subject matter was compelling, what was most useful to me
were the tools for thinking critically he shared freely.
Beyond the need to question all assumptions, one of the things I learned in
his lectures was the importance of visualization, of actually drawing the
elements of a problem, no matter how abstract and apparently non-visual. He said
that the more complex it was, the more necessary it was.
Even when you do not know the details or the underlying logic, if you want to
understand the nature of the “objects” being conceptualized and the
relationships between them, a well-structured drawing allows you to at least
intuit the fault lines, the weak links and the nature of the objects and the
differences and similarities between them.
He referred to the technique in one of his books
“Surely You’re Joking, Mr. Feynman,” where he recounts how he amazed his
fellow students and his teachers with his ability to quickly intuit the truth or
falsity of arcane theorems of topology, for which he was at the time utterly
unable to derive formal truths or completely comprehend.
When I applied the technique to wirelessly connected multimedia computing, I
found mistaken assumptions, questionable links, and ambiguous statistics based
on badly worded user surveys and amateurishly designed and misinterpreted “focus
groups.” Then there are the fuzzily defined terms and the questionable
assumptions about what is being asked, what the respondents are actually
responding to and the interpretation given to those answers.
When I talk to companies targeting this market segment, I feel as if I were
in the movie “Field of Dreams.” In it when Kevin Costner’s character is asked
why he was building a baseball diamond in his farm’s wheat field, he answers:
“If we build it they will come.”
In this case, I don’t think they will come, at least not in the way everyone
is assuming they will, or in the numbers they are assuming will jump on the
wireless multimedia bandwagon.
I know this goes against all of the studies that have been popping up
recently, gushing about the opportunities for companies in wireless multimedia.
They all say essentially the same thing: based on the promise of greater
bandwidth on 3G networks, rapid advances in compression technologies, and new
multimedia handset capabilities, a small, but significant number of end users —
10 to 25 percent — are extremely or very interested in purchasing video services
for their wireless phones, greater interest than in either gaming or music
services.
While still a niche in the market, these studies indicate that tens of
millions of wireless users — anywhere from 20 million to 80 million — will by
the end of the decade will be regular viewers of mobile video content or using
video messaging services.
I have always been skeptical of surveys and focus groups. Unless they are
designed very carefully with the questioners — and the questions — vetted
carefully, you can derive just about what you want. Surveys and focus groups are
like surgical instruments: if they are dull they do not cut deeply, and if they
are sharp but in the hands of an untrained or badly trained surgeon you have a
bloody mess.
When I visualized the relationships and the entities I see in the market,
what did I see and what conclusions did I come to? There were certain
characteristics I felt were solid. The technology base is there, or will be
there, to provide much of what is needed for wireless multimedia — the
bandwidth, the quality of service, the content, and even the quality of the
display. And the processors that will bear the bulk of the load are sufficiently
powerful.
But we still don’t have concrete information about what the vast bulk of
consumers in the mainstream of the market be willing to pay for and what they
will expect for free.
If I were purchasing multimedia on my wireless device I would probably
consider it the same way I factored in all of those extra services that I got
“free” on my MMX-powered PC, when comparing it to another one without those
features but of equivalent price. As with the PC, between a wireless device or
mobile phone of similar price, I would pick the one with the most options, even
though don't plan to use anything other than the basic cell phone functionality.
What aspects of wireless multimedia will appeal to the average consumer? The
only thing I can go by is what only one or two Japanese consumer electronics
firms depend on when they enter a market: gut feelings based on hands-on
experience or what has been gathered from conversations — not surveys or focus
studies — with hands-on consumers.
One-way video on a handheld device, either locally, or globally, makes some
sense to me — from my cell phone/camera to a system with a much larger
screen. In that category also is the use of a multimedia wireless LAN for
connecting my printer to my desktop or for two way delivery of video between my
PC and my home media center, or between the TV in my office and the one in my
living room. I might even pay extra for them.
But multimedia delivery to my handheld computer or cell phone? That
depends on what you mean by multimedia. High-quality audio, yes. Ditto for
high-quality animation graphics using scalable vector graphics, as well as for
game-based combinations of the two. Wireless delivery of still photos? That
depends on the quality and the time it takes and how much it would cost.
But I doubt I would pay for delivery of video to my handheld no matter how
spectacular and vivid. The videos I have seen are very high quality but they are
still being delivered to small screens on a handheld device. And no matter how
high the quality, you are still looking at life through a hole in the wall.
Because of the image size issue, small portable TVs, even those with good
quality color, are still something you only buy as an extra to thrown in the
trunk of the car in case you have nothing else. As for those videophones that
keep trying to break through into the mainstream of the market, there is nothing
that a 3 x 5 inch or smaller video really adds to a normal phone conversation
that is worth the cost.
Maybe the philosophers and historians are right. If we don’t learn from our
past we are doomed to repeat it.
iAppliance Editor-in-Chief Editor Bernard Cole is also site editor
on Emedded.com and an independent editorial services consultant. He welcomes
your feedback. Call him at 602-288-7257 or send an email to
bccole@acm.org.
For more information about topics, issues and technologies mentioned
in this story go to the flashing icon in the upper left corner on any
page or go to the iAppliance Web Views
page and call up the associatively-linked Java/XML-based Web map
of the iApplianceWeb site.
Enter the appropriate key word, product or company name to list
instantly every news and product story, product
review and product database entry relating to the topic since the beginning
of the 2002.
|